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Thursday, 7 May 2015

New Monarchy review - all weapons.




Prudence II (Sniper rifle) 6/10
Low magazine, low impact, incredibly good stability-to-fire-rate ratio, The Prudence II sniper is a shockingly overlooked weapon. Sporting fire damage, making it great for nightfall strikes, this sniper also functions well in PVP thanks to its various scopes and high fire rate. My only nag is the mag, there's no way to increase it from 4 shots and I'm used to snipers like Icebreaker and the Spear holding 6. However my one came with the Outlaw perk, so reload speeds are not a problem.
This is an all round good weapon, use it over any other vendor sniper, but not an exotic or iron banner one.

Prestige IV (Heavy machine gun) 2/10
If you've ever used the Super Good Advice pre-patch then you'll understand the general distaste for low-stability heavy machine guns. This is perhaps the only New Monarchy weapon I dislike, terrible stability, range and impact mixed with a maxed out fire rate means you'll miss nearly all your shots and the ones that do hit won't do anything. There's no way on mine to upgrade the stability, only token gesture perks like Rangefinder. Do not use this weapon, even Super Good Advice is better!

Purifier VII (Fusion rifle) 8/10
Pretty bad charge rate for a Fusion rifle, but that's made up for with the nearly maxed out impact and stability. Use this for PVP, it's a one-hit-kill from close to medium range. The fire damage plus the impact makes it very easy to take out shielded Hive enemies, this is a fun little weapon to use while running a exotic primary, as when it's empty you can switch to your Purifier and still deal out massive blows. Mine came with Grenadier and Flared magwell with an ammo capacity of 5, it's always in my inventory and hasn't been put in the vault since I' got it.

Judgement VI (Shotgun) 8/10
One word: Crucible nightmare. I suppose the same can be said for any shotgun, but the high reload speed and impact make this a demon to go up against. I do have a problem with the fire rate, hitting your first shot can be crucial in getting that kill, but all you need is one shot with this beast. Mine came with Grenadier and Spray-and-pray bonuses, making it also work really well in PVE. Again the small mag annoys me but you can easily wipe out 3-4 enemies if you land all the shots. aesthetically it looks great, its got a very unique black barrel extension that really stands out against other shotguns.

Vanquisher VIII (Auto rifle) 9/10
Since the auto-rifle nerf, I initially found this weapon to be a bit lack luster compared to other guns. However compared to other auto rifles it excels in its field, featuring amazing stability, a varied choice of scopes and the base perks of Outlaw and Glass half full. The later perk is heavily utilized due to the mag of 22, which can be increased at the cost of stability. The gun looks amazing too, aside the heavy weapons it's the most chunky of all the guns, sporting the thick three white stripes against stock red, none of the brown detailing like on Crusader or Purifier. Dealing out short high-damage bursts with a super-quick reload, this weapon does well against bosses, normal enemies and guardians alike. I'd suggest actively buying this one if it doesn't drop for you with those perks, it'll be worth the marks.

Crusader I (Scout rifle) 10/10
I'm not sure if it's because of the rolls I got on this one, but aside The Satterienne Rapier this is my favorite scout rifle. Rodeo, Grenadier and explosive rounds and a default maxed out reload, this may be my favorite New Monarchy weapon. If I did have to poke a flaw it'd be the aesthetic, I'm not keen on the red and brown combo, but this can be overlooked by the vibrant trademark white stripes. I cannot sing it's praises enough, it can decimate large crowds of enemies in a few shots in PVE and PVE alike making it a must-have for any loadout. I use the Quickdraw IS scope, it makes getting headshots natural and easy. I'm not sure this weapon is for sale, you're just going to have to get lucky with the perk rolls but if it pays off you'll be using this as your primary for months on end.

Red Hand IX (Hand cannon) 7/10
Let me say a few things; Impact, stability and reload. This hand cannon is visually unique, powerful and a great addition to any arsenal. Maybe I'm biased, but I got this around the same time I got Thorn and after that the Red Hand always seems a little weak compared to it. I see guardians using this weapon almost religiously in PVP and PVE, but I never really got into it. Mine rolled with explosive rounds which I love, but I'll always use Crusader I over it due to the larger mag, range and reload. I'm not saying it's a bad weapon, just a little over-hyped. Use it over any other legendary hand cannon. but not if you've got an exotic or Crusader I.

Admonisher III (Rocket launcher) 7/10
A big red beautiful beast. It looks gorgeous, there's something satisfying about carrying a big block colour heavy around on your back, a feeling I can relate to the Valedictorian but less blue. Mine rolled with proximity detonation, and grenadier. I thought this second perk is kinda wasted, my grenade will have charged anyway by the time I find heavy ammo, however hitting a large clump of enemies can completely stack up our grenade so it's fairly useful but only in certain circumstances. The fully maxed out blast radius is great too, overall its a top-tier launcher among it's peers, but some sort of tracking would be appreciated. I've been ruined by Gjallarhorn.

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