What the Taken King needs to bring to Destiny
1. Better loot
With the new ascension via Etheric light, old once-redundant gear is now top-tier again! Honestly who'd use something like the Dreg's Promise over Gjallarhorn, we need new good exotics or everyone will just keep using the best ones from the old year, just buffed up to the new level. The same goes for legendary tier, the new gun models for the House of Wolves do look good but honestly they've never had as much impact on me as the old Judgment, Shadow Price and the Saterienne Rapier. As I said for the exotics, we need good gear to outplay the old ones or I for one will just keep ascending Fatebringer every year!Gear-wise we've done better, the new armor always looks better and cooler than the last set but still the stats on the Prison of Elders gear sucks compared to the previous raid sets. Maybe that's because it's POE-won instead of a random drop so they can't make the stats too overpowered, but still it really doesn't have any application outside the Prison. Plus the new end-game shaders are god-awful. Mhmmmm I love having a bright purple-pink Hunter. The new subclasses look like they'll spice up the monotony a bit, but loot is where it really counts.
2. More Strikes/Raids
We need more strikes to keep things fresh! Having a playlist feature in the game itself implies that we're meant to grind these, but when you can literally recite the opening audio to each of the strikes and identify which one it is by the opening word you know you've played them too much. I just slip into autopilot on them now, we need a good load more, almost as many more as the original game added on, to boost up the player enjoyment. Now before anyone whines that it's too much work and that's an unrealistic number, remember they're marketing this as 'Destiny 2', set at the same price as the original game. If it's really worth that money, it'll have the same amount if not more content than the vanilla Destiny on release.
The prison of Elders is an amazing experience, I can't fault it in the slightest for it's engagement and replayability. However since Raids are a standpoint of the expansions and we've missed one out already with HOW, we really need another. I've got no doubt that we'll have a huge impressive fight with Oryx, but it seems very predictable. I'd love something like the Shadow Thief strike, where he shows up at multiple points in the raid, or even story missions, as it really hammers in that feeling of helplessness and hunting. Oryx looks incredible, so the final fight should be in multiple stages and in a huge place, not a cramped room like the other fights. I had a great idea that the final fight happens in the Tower itself, with Oryx swooping around and destroying things and attacking the Traveler itself. We've heard nothing about it really still, aside it's a big space ball, it seems right that Oryx would attack the Guardian's main source of power. This could also feature a cool mechanic where the Traveler is damaged more and more throughout the fight, adding a time element in and a sense of urgency, we'd literally be cornered and fighting on behalf of all the other Guardians. Whatever happens, it needs to be epic.
3. Primary story line progress
So... we destroyed the black garden, killed the son of a god and captured the Kell of Kells. That's all very nice but there's so many unanswered questions. The majority of us who have been playing for nearly a year now still don't know what the Traveler really is, where it came from, or why it chose us. Who is the Exo Stranger, she doesn't even have a proper name and she's easily the most interesting primary story character. What's the deal with the Warminds, where are the others aside Rasputin? There's so much lore that's not told in the story, hinted at in the grimoire, but mainly ignored. We're loyal fans, tell us about the game universe! It's annoying because we know there's so much there but we're being kept in the dark. I have a theory that the Exo stranger will show up in TTK, she appeared when the Vex were going to destroy the universe so Oryx certainly fits the bill. Maybe we'll finally find out who she was talking to in the the 'Little Light' cutscene. Speaking of which... Cutscenes! we got none in the expansions, and if this really is a high-price high-content successor to vanilla Destiny they we're really owed more.
4. Something new!
This might seem obvious but knowing the previous expansions this needs to be said; We need something new and intuitive to surprise us! The Prison of Elders is a great example of this, bringing new mechanics and a fun co-operative experience to the table. I know it's kind of an arena already, but I think we need a lone-wolf style mission or event, something like the end of Halo Reach. A barren wasteland where enemies just leer at you out of the dust or shadows. It'd be cool if it was a random event, like if you're flying to the Tower or Vestian Outpost your ship crashes and you have to fend off waves till a scout ship comes to save you. There needs to be a risk factor too, like there's a glimmer/motes of light toll on death, but sweet rewards for success. Everything in the game as of current is so predictable, aside the weekly strike resets and the POE rounds. Destiny needs something fresh, even something along the lines of the new modifiers that we got with TTK, but what we're lacking is something new. For a game that requires excessive grinding, the grind needs to at least try to be fun!