First Dungeon reviews.
Ta-da, impressive huh. Essentially I'll play to the first dungeon or boss of a game and write up a first impressions post about it. Remember! These are my first ever impressions, these can change as the game progresses! I will factor in Story, level design, challenge and the boss or first big event itself. So without further ado...
The Legend of Zelda: The Minish Cap
First dungeon review
![](http://vignette2.wikia.nocookie.net/zelda/images/3/33/The_Legend_of_Zelda_-_The_Minish_Cap_(logo).png/revision/latest?cb=20100216003644)
Published in 2004 for the Gameboy Advance, The Minish Cap is a charming fun little adventure, literally! Link can use the Minish Cap (which is also a bird called Ezlo) to shrink down to the tiny size of the Minish people. This is a super clever mechanic, as it allows you to explore the fairly small world of Hyrule to a microscopic level. It feels quite childish, nothing like Twilight Princess or Majora's Mask. Hell, even The Windwaker looks dark compared to it!!! This doesn't mean it's any lesser of a game though, it's bright and fun and the world of Hyrule is just as charming and drawing as ever. I picked this up from Virtual Console on the WiiU shop for under a tenner and have been pleasantly surprised from the start.
The story of The Minish Cap is thus. If you don't want spoilers for a game from 2004, skip this paragraph.
Link is living with his grandfather who is Hyrule's blacksmith. He is called Smith. What a name. Zelda comes to fetch Link for the big festival up at the castle, as they're childhood friends and she figures they can hang out even though she's literally a princess and he just sleeps all day. Yup, seeing any similarities to Skyward Sword's opening here? Childhood friends? Zelda fetching Link for a big Festival? Link being lazy and asleep? Woah wait I just realised he's asleep at the beginning of a lot of other games like Ocarina of Time and Windwaker.... Get on this conspiracy theorists.
Anyway they go to the festival, it's all very cute and Zelda wins Link a shield. However Evil strikes when some purple dude called Vaati comes and destroys the ancient Picori blade,which is kinda like the lock on Pandora's box. All the evil comes out to mess everyone up and Vaati runs away because he thought there would be treasure inside and was a bit annoyed when there was just monsters. So now the Picori blade needs to be fixed by the Picori (otherwise known as the Minish) only show themselves to young children so I guess it's really helpful that there just so happens to be a young hero-type looking boy here called Link I guess he can go save the day.
Travelling to the Minish woods, Link finds Ezlo; the Minish cap himself. Wielding the superpowers of extreme banter, sarcasm, falling asleep a lot and being able to shrink Link down to Minish size, It's time to team up with the bird-hat thing to restore the blade... after you collect a lot of things from dungeons for it.
The game looks and controls beautifully, it's one of those old handheld ones where swinging the sword can be spammed at enemies and rolling and walking just feels fun. It's bright and colourful, fans of the darker games may be put off by its appearance. I do have one complaint, that is the shield takes up an item slot and must take the place of something far more useful to use it, making it totally redundant. However I've been using the Gust Jar, something that must've been the original reference for skyward sword.
The Minish Cap is not challenging in the slightest. It's fun and easy to run through, but I guess that may be due to limitations on the Gameboy. I got to the first temple within a few hours of playing the game, the story is very fast moving. However this is totally made up for in gameplay, which is a joy to control as I said.
The dungeon wasn't hard because it was puzzling, it just took a while to do because you have to keep running around. It has a great portion where you sit on a lilly pad and sail along with the Gust Jar, but aside from that it's pretty mediocre compared to the standard of other Zelda dungeons. That being said it's still fun, the boss being a green Chuchu. This would be pitiful, if you were not shrunk down to Minish size, making it huge and terrifying. The battle isn't hard, just run around using the gust jar on its base till it falls over and hit it a lot, but still enjoyable all the same.
So, what's the verdict?
The Minish Cap is quirky and fun to play as a handheld, I can imagine playing it on journeys of on the bus. It's not hard, just light and friendly with a great atmosphere hindered only sometimes by annoying little blips that soon pass. It's a great game and I would recommend it, mind you most people will have played it by now because it's getting a little aged. I'll give it 8 talking bird hats out of 10.
Travelling to the Minish woods, Link finds Ezlo; the Minish cap himself. Wielding the superpowers of extreme banter, sarcasm, falling asleep a lot and being able to shrink Link down to Minish size, It's time to team up with the bird-hat thing to restore the blade... after you collect a lot of things from dungeons for it.
The game looks and controls beautifully, it's one of those old handheld ones where swinging the sword can be spammed at enemies and rolling and walking just feels fun. It's bright and colourful, fans of the darker games may be put off by its appearance. I do have one complaint, that is the shield takes up an item slot and must take the place of something far more useful to use it, making it totally redundant. However I've been using the Gust Jar, something that must've been the original reference for skyward sword.
The Minish Cap is not challenging in the slightest. It's fun and easy to run through, but I guess that may be due to limitations on the Gameboy. I got to the first temple within a few hours of playing the game, the story is very fast moving. However this is totally made up for in gameplay, which is a joy to control as I said.
The dungeon wasn't hard because it was puzzling, it just took a while to do because you have to keep running around. It has a great portion where you sit on a lilly pad and sail along with the Gust Jar, but aside from that it's pretty mediocre compared to the standard of other Zelda dungeons. That being said it's still fun, the boss being a green Chuchu. This would be pitiful, if you were not shrunk down to Minish size, making it huge and terrifying. The battle isn't hard, just run around using the gust jar on its base till it falls over and hit it a lot, but still enjoyable all the same.
So, what's the verdict?
The Minish Cap is quirky and fun to play as a handheld, I can imagine playing it on journeys of on the bus. It's not hard, just light and friendly with a great atmosphere hindered only sometimes by annoying little blips that soon pass. It's a great game and I would recommend it, mind you most people will have played it by now because it's getting a little aged. I'll give it 8 talking bird hats out of 10.